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You can already find plenty of reviews of the game on other sites, most of which will presumably have dedicated a hefty chunk to the creation tools.įrom a completely blind approach – I never read other reviews before writing my own – I see that my long-time pal and former CVG editor Andy Robinson has reviewed the game over at VGC, so based on his track record I’m going to confidently assume that’s where you should go for a ‘proper’ review of the game, creation mode and all. With that in mind, then, this review of Super Mario Maker 2 is going to do something a little different. For us, these games live or die not by their creation tools, but by everything else they offer (usually user-created content). You know the type, games like LittleBigPlanet, Minecraft and Super Mario Maker.įor left-brained folk like me, these games are not a cavalcade of possibilities: instead, they more often result in staring blankly at an empty canvas with no bright ideas on how to fill it. Most of the time games are perfectly suited to both left and right-brained people: you’re given a task and can reach the goal using whatever logical or creative means you see fit.Įvery now and then, however, you get a game that mainly appeals to right-brained, artistic types, where most of the fun is achieved through making your own creations. Let me just make something clear so you know where I stand before going into this review: I’m very much a left-brained person.įor those unaware of the concept, it’s said that people who are more creative and artistic tend to use the right side of their brain more, whereas those who are more analytical and logical favour the left side.
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